Weapons Hub

Star Wars Zero Company Weapons Guide

Star Wars Zero Company separates Weapon Class from Specialization. Four weapon classes are officially confirmed, but this page should stay a cautious hub until full weapon lists, drop data, and balance numbers are verified.

Canonical intentweapons, weapon classes, loadouts, best weapon

Quick answer

Weapons in Star Wars Zero Company are organized around Weapon Classes. EA confirms four currently documented weapon classes for Hawks and Custom Operators: Blaster Rifle, Repeater, Blaster Pistol, and Longarm Blaster. Specialization defines an Operator's role and abilities, while Weapon Class changes how their attacks behave in combat.

How Weapon Classes work

EA describes Weapon Class as the layer that affects performance factors such as damage, range, critical behavior, and Action Point cost. Every Operator starts a turn with three AP, so a weapon that fires cheaply leaves more room for movement, abilities, items, or Overwatch, while a heavier weapon can demand more of the turn.

Confirmed weapon classes

Blaster Rifle is the balanced medium-range choice. Repeater is the sustained-fire option for players willing to commit more AP to attacking. Blaster Pistol is a close-range fast weapon built around mobility and repeated low-cost shots. Longarm Blaster is the long-range precision choice, with stronger positioning demands because each shot costs more AP.

Weapons and Specializations

Treat weapon choice as the second half of a build, not as a replacement for class choice. EA's playstyle guidance pairs Soldier or Assault with Blaster Rifle for new tactics players, damage-focused Specializations such as Gunslinger, Soldier, or Heavy with Repeater, Sharpshooter with Longarm Blaster, and mobile Specializations such as Assault or Gunslinger with Blaster Pistol.

Armory and modifications

The official Steam overview says the Armory is where you change an Operator's default weapon, equip Weapon Modifications, manage Utilities, and buy Weapon Modifications or Utilities from the Black Market with Credits. It also says weapon cosmetic appearance can be customized with blaster models and colors found in the galaxy.

How to choose early

For a first run, start with the role you want the Operator to fill. Blaster Rifle is safest when you want flexible fundamentals, Blaster Pistol helps mobile builds keep AP open, Repeater favors turns spent attacking, and Longarm Blaster rewards squads that can protect sightlines and support long-range picks.

What not to claim yet

Do not publish a best weapon, full weapon list, rarity chart, mod drop table, upgrade-cost table, vendor refresh rule, or final tier list until those details are confirmed from official sources or audited in the live game. Keep all weapon searches folded into this canonical hub for now.